ReleaseAddressables 

    Namespace: SynicSugar.TitleStorage

    public static void ReleaseAddressables()

    Description 

    Release all used resources. Call before transition to the next scene.

    using SynicSugar.TitleStorage;
    using UnityEngine;
    using UnityEngine.UI;
    
    public class TitleStorageSample : MonoBehaviour {
        [SerializeField] Text currentProgress;
        [SerializeField] Image logo;
        async void Start() {
            logo.sprite = await EOSTitleStorage.LoadFromAssetBundle<Sprite>("TestLogo");
        }
        void OnDestory() {
            EOSTitleStorage.ReleaseAddressables();
        }
    }