FetchFile 

    Namespace: SynicSugar.TitleStorage

    public static async UniTask<bool> FetchFiles(string[] fileNames)

    Description 

    Exsist targets? If not, Download them from EOS server.
    After call this, we can load the target as Resources or AssetBundle.

    using System.Collections.Generic;
    using SynicSugar.TitleStorage;
    using UnityEngine;
    
    public class TitleStorageSample : MonoBehaviour {
        [SerializeField] Text currentProgress;
        async void Start() {
            List<string> tags = new();
            tags.Add("audio");
            tags.Add("image");
    
            var fileList = await QueryFileList(tags);
            await FetchFiles(fileList.ToArray());
        }
    }