FetchFile 

    Namespace: SynicSugar.TitleStorage

    public static async UniTask<bool> FetchFile(string fileName)

    Description 

    Exsist target? If not, Download it from EOS server.
    After call this, we can load the target as Resources or AssetBundle.

    using System.Collections.Generic;
    using SynicSugar.TitleStorage;
    using UnityEngine;
    
    public class TitleStorageSample : MonoBehaviour {
        [SerializeField] Text currentProgress;
        async void Start() {
            await FetchFile("TestLogo");
        }
    }