HardMuteTargetUser 

    Namespace: SynicSugar.RTC

    public void HardMuteTargetUser(UserId target, bool isMuted)

    Description 

    Host mutes target user('s input) on all locals. The target can't speak but can hear other members of the lobby.

    using SynicSugar.P2P;
    using SynicSugar.RTC;
    using UnityEngine;
    
    public class VCSample : MonoBehaviour {
        public void BanTarget(UserId target){
            RTCManager.Instance.HardMuteTargetUser(target, true);
        }
    }