RefreshPing
Namespace: SynicSugar.P2P
Class: p2pInfo
public async UniTask RefreshPing(UserId target)
Description
Refresh ping with target.
We can't call RefleshPings at the same time until the process is finished.
using Cysharp.Threading.Tasks;
using UnityEngine;
using UnityEngine.UI;
using SynicSugar.P2P;
public class p2pSample : MonoBehaviour {
public async UniTask RefreshPingManually(){
await p2pInfo.Instance.RefreshPing(p2pConfig.Instance.LastConnectedUsersId);
ping.text = $"{p2pConfig.Instance.LastConnectedUsersId}: {p2pInfo.Instance.GetPing(p2pConfig.Instance.LastConnectedUsersId)}";
}
}