IsLoaclUser 

    Namespace: SynicSugar.P2P
    Class: p2pInfo

    public bool IsLoaclUser (UserId targetId)
    public bool IsLoaclUser (string targetId)

    Description 

    If target is LocalUser, return true.
    NetworkPlayer has this same process in each class, so this is for other classes.

    using SynicSugar.P2P;
    using UnityEngine;
    
    public class p2pSample : MonoBehaviour {
        public void Init(UserId id){
            if(!p2pInfo.Instance.IsLoaclUser(id)){
                return;
            }
        }
    }