AcceptHostSynic 

    Namespace: SynicSugar.P2P
    Class: p2pInfo

    public bool AcceptHostSynic;

    Description 

    This is used internal.
    When a user join the lobby with ReconnectLobby(), this value become true in the local.
    When this value is True, Host can overwrite LocalUserId's data with remote data on Host's local only once.