SyncSynic 

    Namespace: SynicSugar.P2P
    Class: ConnectHub

    public async void SyncSynic(UserId targetId, SynicType type, byte syncedPhase = 9, bool syncSinglePhase = false)

        public enum SynicType {
            /// <summary>
            /// Only sender data
            /// </summary>
            OnlySelf,
            /// <summary>
            /// Sender data and (Host) TargetData
            /// </summary>
            WithTarget,
            /// <summary>
            /// Sender data, (Host) TargetData and (Host) Disconencted user Data
            /// </summary>
            WithOthers
        }
    

    Description 

    Synchronize all own Synic variables at once to TargetUser.

    targetId: Synced target
    type: OnlySelf-Send Local Data, WithTarget-Host send target(Reconnecter)'s data, WithOthers-Host send target(Reconnecter)'s and other disconencted users' data. syncedPhase: Sync varaibles from 0 to passed value or only passed value.
    syncSinglePhase: If true, sync only varaibles on Synic that have syncedPhase.

    using SynicSugar.P2P;
    using UnityEngine;
    
    public class p2pSample : MonoBehaviour {
        void Start() {
            p2pInfo.Instance.ConnectionNotifier.Disconnected += OnDisconect;
            p2pInfo.Instance.ConnectionNotifier.Connected += OnConnected;
        }
        void OnDisconect(){
            chatText.text += $"{p2pInfo.Instance.LastDisconnectedUsersId} is Disconnected / {p2pInfo.Instance.LastDisconnectedUsersReason}{System.Environment.NewLine}";
            
        }
        void OnConnected(){
            chatText.text += $"{p2pInfo.Instance.LastDisconnectedUsersId} Join {System.Environment.NewLine}";
            //Send local data
            ConnectHub.Instance.SyncSynic(p2pInfo.Instance.LastConnectedUsersId, SynicType.WithOthers, 0, false);
        }
    }