GetTargetAttributeData 

    Namespace: SynicSugar.MatchMake
    Class: MatchMakeManager

    public List<AttributeData> GetTargetAttributeData(UserId target)
    public AttributeData GetTargetAttributeData(UserId target, string Key)

    Description 

    Get target's attribute(s) in the current lobby.
    These information is basically for matchmaking. About data for in-game, we should exchange it via P2P for the security and server-bandwidth.

    using System.Collections.Generic;
    using SynicSugar.MatchMake;
    using SynicSugar.P2P;
    using UnityEngine;
    
    public class MatchMakeSample : MonoBehaviour {
        public void GetMemberAttribute(UserId target){
            List<AttributeData> data = MatchMakeManager.Instance.GetTargetAttributeData(target);
            
            Debug.Log(data[0].Value);
        }
    }